Three roads meet at a location known as the crossroads. An old wooden gallows creaks in a chill wind blowing down from the high ground to the west. A frayed length of rope dances from its beam. The well-worn road splits here, and a signpost opposite the gallows points off in three directions: “Barovia” to the south, “Tser Pool” to the west, “Castle Ravenloft” to the east, and a small overgrown path traveling north. Across from the gallows, a low wall, crumbling in places, partially encloses a small plot of graves—presumably housing those who died at the end of that rope.